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SayPro Online Course SAQA 11516693930
Associated Assessment Criteria For Exit Level Outcome 1: Understand why games and interactive media appeal to certain target audiences. Get a clear overview over the games and interactive media market today and how it might develop over the next couple of years. Understand how a production works from the initial phase to the finished product. […]
Description
Associated Assessment Criteria For Exit Level Outcome 1:
Understand why games and interactive media appeal to certain target audiences.
Get a clear overview over the games and interactive media market today and how it might develop over the next couple of years.
Understand how a production works from the initial phase to the finished product.
Understand the importance of proper time management when it comes to production.
Formulate and pitch a project idea in an effective way.
Associated Assessment Criteria For Exit Level Outcome 2:
Break down a game or interactive media app into rule systems, needed assets, menu systems and other needed parts.
Describe said elements in a way that others understand how they are supposed to work.
Structure a document based on the specifics of a given project.
Plan and structure a document.
Understand the importance of a proper document for effective planning and production.
Evaluate a game design document.
Write a game design document.
Associated Assessment Criteria for Exit Level Outcome 3:
Plan a model on paper and create it with the use of 3D software tools.
Unwrap the model to prepare it for texturing.
Applying textures and materials to 3D models to create convincing surfaces.
Understand the difference between high polygon and low polygon models.
Understand the setup and use of key frame animations.
Rig and animate a bipedal character.
Import a finished 3D model into a 3D virtual environment (Game Engine import).
Associated Assessment Criteria For Exit Level Outcome 4:
Understand the logic behind scripts and how classes and functions work.
Understand the importance and use of different types of variables and arrays.
Breaking down game mechanics into scripts.
Create management scripts for game logic.
Influence the virtual environment using scripts.
Use game engine specific functions.
Create game play and interactivity.
Read and understand scripts for research purposes.
Associated Assessment Criteria For Exit Level Outcome 5:
Fully understand how to use the Unity3D game engine and what can be done with it.
Create environments in Unity3D.
Use light, materials and particle effects.
Implement new game assets into a Unity3D project.
Create playable game play routines in the game engine.
Realise their own game play ideas in the Unity3D engine.
Create playable levels and entire games.
Implement what they know about the possibilities of the game engine into designing their game or interactive media ideas.
Associated Assessment Criteria For Exit Level Outcome 6:
Apply the basics of interface layout and design.
Know how to give the user the information needed to navigate in a game.
Create an easy to read interface or menu structure.
Analyse an interface and spot its flaws to correct them.
Associated Assessment Criteria For Exit Level Outcome 7:
Know that different games have different types of levels which need to be planned accordingly.
Apply different techniques to make virtual environments easier to navigate for the user.
Check the balancing of the challenges the player faces in a level and determine whether a level is too easy or too challenging.
Play and analyse existing game levels, their geometry, graphics, sounds and lighting in order find not working colour schemes, confusing features and other problems in the level design.
Associated Assessment Criteria For Exit Level Outcome 8:
Have a deeper knowledge and more experience in the chosen field.
Have a better judgement concerning the time that has to be invested to reach a certain goal within the chosen field.
Work independently on a given task in the chosen field.
Be more familiar with possible problems and be more confident about themselves working in the chosen field.
Integrated Assessment:
The qualification entails a number of tests of ability and understanding throughout the year, including:
Observation.
Written tests.
Oral tests or questioning.
Simulation, case study.
Reports.
Portfolios.
Formative assessments:
Formative assessments are most commonly delivered in the form of class exercises, of varying levels of difficulty, which not only facilitate the academy’s “building block” style training method, but also test the learners’ comprehension of the subject matter as the content of the module is taught. These smaller projects are issued on an ongoing basis throughout the learning period. Examples of such formative assessments would include demonstrating the use of particular software tools in the software module, such as Photoshop or demonstrations of application of programming tools within smaller controlled scenarios.
Summative assessments:
More detailed and complex practical projects are delivered at the end of each module to prove the learners’ competency in each compulsory module. A further, final comprehensive project is required at the end of the qualification to prove the learners competence in order to obtain the overall qualification. An example of summative assessment required is the final digital portfolio of the years’ web and motion graphic works, delivered at the end of the qualification on DVD, complete with packaging, CV and business card.
Internal/External Moderation:
The academy follows standard moderation procedures and has an external examiner system in place.
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