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SayPro Draw basic shapes.
Basic shapes and predefined shapes in CorelDrawIn CorelDraw, basic shapes can be drawn. They can also be modified by using special effects and reshaping tools.Rectangle toolRectangle tool lets you access Rectangle and 3-point Rectangle tool. In CorelDraw, rectangles and squares can be drawn by drawn by dragging diagonally with the Rectangle tool or by specifying the width and height in the property barA rectangle can be drawn from its center outward by holding down the Shift key as you drag. Similarly, a square can be drawn from its center outward by holding down Shift + Ctrl keys.Ellipse toolThe Ellipse tool is used to create an ellipse or a circle. To specify the dimension of the ellipse, or a circle you can specify the width and height of the object in the property barThe 3-point Ellipse tool grouped with the ellipse tool, is used to create an ellipse at an angle, eliminating the need to rotate the ellipse. The property of 3-point Ellipse tool are the same as those of Ellipse tool.Polygon toolThe Polygon tool helps you create perfectly formed shapes. These shapes can be edited with a special internal relationship between the number of points and length of the sides. This tool helps you draw a polygon and two types of stars that are perfect and complex. Perfect stars are normal stars with fill applied to the entire star shape. Complex stars have intersecting sides and produce original results with a fill applied.When the polygon tool is selected, the property bar displays polygon-specific options such as Polygon Mode, Star Mode, Number of sides or Sides of polygon, Stars and Complex star, Sharpness of Polygon Slide, and so on.Spiral toolThe Spiral tool can create circular-shaped paths. Spiral objects are composed of single open path that curves in clockwise or counterclockwise direction. The Spiral tool is grouped with polygon and graph paper tool. The property of Spiral tool in the property inspector include Spiral Revolutions, Symmetrical modes, Logarithmic mode, and a Spiral expansion sliderBy default, all new spiral objects are set Symmetrical. A Symmetrical spiral object is evenly spaced, where as Logarithmic spirals expands with increasingly larger distances between revolutions.Graph paper toolThe Graph paper tool is used to draw grids and set the number of rows and columns. A grid is a grouped set of rectangles that you can break apart. The properties of these tool share the Property bar space with Spiral tool properties and allow setting the number of rows and columns for a new graph paper object.PREDEFINED SHAPESUsing the Perfect Shapes collection. predefined shapes are drawn. Predefined shapes are basically divided in to five categorized shape areas: Basic shapes, Arrows, Flowchart, Stars and Callouts. Perfect shapes are objects composed of one ore more control points called glyph nodes. These nodes enable you to edit a specific part of the shape dynamically, according to the shape’s design.How to Create and Use Perfect Shapes in CorelDrawUsing Perfect Shapes in CorelDrawStep 1You’ll find an assortment of Perfect Shapes in the Toolbox under the Polygon Tool (Y) icon. I chose Flowchart Shapes to start this quick tutorial with, and from there I chose a shape from the drop-down menu in the Property Bar. Drag out the chosen shape and we’ll manipulate it in the next step.Step 2Perfect Shapes are only so manipulable before they’re Converted to Curves (Control-Q). You can Scale, Rotate, and play with the object’s properties as needed, but to add or delete nodes and really play with the shape as you would any other object, you must convert the object to its curves.Working with this particular shape, open the Object Properties docker and set the Outline to None. Under Fill, choose Fountain Fill and select the colors of your choice. I opted for a light and medium hue of cyan. Right-click and Convert to Curves if you’d like to further manipulate the shape at the node level; otherwise let’s move on.Step 3Finally with this shape style, Copy (Control-C) and Paste (Control-V) three instances of the shape, layer them on top of each other (see below), and hit Distribute Center Vertically so that your little wavy shapes line up evenly. Change the Fountain Fill of the front two shapes in the Object Properties docker, and let’s move on to additional styles of Perfect Shapes.Special Nodes and Effects on TextStep 1Select Banner Shapes from the Toolbox and choose the second banner from the drop-down menu in the Property Bar. Draw a banner. Note the red and yellow nodes in the upper left of the Perfect Shape.Using the Shape Tool, grab the yellow node and move it on the vertical axis. Reducing or increasing the size of the banner’s left tail also effects the center fold and right tail.This time, grab the red node with the Shape Tool. Move the node on the horizontal axis and note how either lengthening or shortening the center fold of the banner also affects the tails.Creating Simple Info graphicsStep 1Now that we’ve gotten the basics of Perfect Shapes and their functions, let’s go over a common use of the tools: info graphics. While complex info graphics can easily be created within the program, to keep this brief, let’s create a simple design now.Under Callout Shapes, select the first design in the drop-down menu. Grab the red node and pull it down beneath the rectangle of the Perfect Shape. Be careful to make sure the node is in the center of the Callout Shape’s tail.As we did before, set the Outline to None and Fill to the Fountain Fill colors of your choosing.Step 2Copy and Paste three instances of the Callout Shape. Place each copied object behind the last, and move each down so they peek out from under the last one slightly. Change the Fountain Fill of the copied shapes to shades of pink and yellow.Select the center shape and hit Mirror Horizontally in the Property Bar so the tails of the shape are staggered.Basic DrawingWhether you’re fresh to vector, or you’re an Adobe Illustrator user expanding your vector horizons, learning the basic tools of CorelDraw is a worthy task. We’re going to start with drawing tools such as the Pen Tool, Freehand Tool and 3-Point Curve Tool, as well as a review of some commonly used Dockers and toolbars.1. The Pen ToolStep 1Start by creating a New Document (Control-N) at your preferred work size (you can change this any time while working), in RGB color mode, and at 300 dpi. These are my preferred settings, but if you’d rather work in CMYK for printing purposes, do so (while remembering to switch to RGB when exporting for web use).Step 2Let’s start with the Pen Tool (you’ll find it in the Toolbox, to the left, under the Bézier Tool). This tool works just like the Pen Tool found in Adobe Illustrator and Adobe Photoshop.You place Nodes and draw curves in segments. We’re going to start with a cute little ghost shape:Place one Node and curve up and to the left. This is the start of the tail.Continue curving around to the right to form the top of the ghost and back down to the right to join with the original Node. Notice that while you’re placing anchor points, you get a preview of the curve you’re drawing. It’s quite helpful.You can edit your Node handles with the Shape Tool (F10), and you’ll find additional options for editing within the Property Bar (Window > Toolbars > Property Bar).Drawing with the Pen toolStep 3To edit your newly drawn object, go to Window > Dockers > Object Properties or hit Alt-Enter. In this Docker you’ll find an assortment of options for your selected object.For the purposes of this tutorial, select Outline and change the width of your stroke to 2.0 pt., color to black, and both Cap and Corner for the Rounded options.Select the next option within the Docker, Fill, select Uniform Fill, and change the color to white. We’ll explore other options within this Docker in future tutorials and quick tips.Freehand and Bezier ToolsStep 1Using the Freehand Tool (F5) is fairly simple if you’re drawing with a graphics tablet. Draw an additional ghost shape. Instead of choosing where your Nodes appear, they’ll be added automatically depending on what level of Freehand Smoothing you’ve set in the Property Bar.I started with a low setting of 12 for Freehand Smoothing. This example was quickly drawn with a mouse. Note how it has an abundance of Nodes and is quite choppy in shape.I changed the Freehand Smoothing setting to 97. Again, this was drawn quickly with my mouse. It has 3 Nodes in total.Note how smooth the second, object is compared to the first. Your settings in the Property Bar matter quite a bit when using drawing tools in this program.Smoothing with the Freehand ToolStep 2Now that we have a second little ghost, we want its stroke and fill attributes to match. Instead of changing the new object’s attributes in the Object Properties docker, use the Attributes Eyedropper found within the Toolbox.Select the first ghost with the eyedropper.Select the second ghost, and all of its attributes are copied over into the second shape. For extremely simple objects like those seen below this seems hardly worth it, but when you’re using a variety of transparency, gradient, and blending mode settings it’ll save you so much time in the long run when you need to create similar items within your artwork.Step 3To illustrate the further use of drawing tools, we’ll work with the Bézier Tool to draw a face onto the first ghost. As with the Pen Tool, you draw curves in segments.Start with a small mouth. Draw a curve that dips downward. Hit Enter or Shift to stop the curve.Repeat for the eyes. Change the weight of all lines drawn in the Object Properties docker.I prefer the Pen Tool over the Bézier Tool for shapes like the ones created for the second face: two funny little circle eyes and a wide, open mouth. You’ll notice it’s difficult to draw curving shapes that stop sharply at a Node and move into the next curve. Which tool you use for projects will depend on your needs in drawing.Set the Fill color to black for all three new shapes.B-Spline and Smart Drawing ToolsStep 1These little ghosts need crowns. Using the B-Spline Tool, start with a line that curves to the right and up. Notice that the further inward to the center you place your Nodes, the more curved your edges and corners become.The shape drawn below has 7 Nodes in total. Set the Fill color to bright orange in the Object Properties docker.Step 2The Smart Drawing Tool (Shift-S) is quite similar to the Freehand Smoothing options of the Freehand Tool.In the Property Bar, you’ll find two options with drop-down menus: Shape Recognition Level and Smart Smoothing Level. To start, set both to None.With both level options set to None, I’ve drawn another simple and quick ghost-like shape with my mouse. It takes a moment for the smart drawing to load. Note how choppy and Node-filled it is.Set both level options to Highest and redraw the same shape. Note how smooth and simple it is with only 2 Nodes.See the difference between the two shapes and the extremes of their settings below.Smart drawing tool in corel draw2-Point Line and 3-Point Curve ToolsStep 1We’re going to give the ghosts a long overdue rest and draw a spider web with the final two tools we’ll review in this tutorial.Start with the 2-Point Line Tool and draw a long vertical line. In the Object Properties docker, change the line weight to 3.0 pt, color to black, and Cap and Corner to Rounded.Keep the vertical line selected and start the horizontal line at the top Node. This will continue the object without having to draw a new one.Draw four thinner, diagonal lines radiating outward from the corner of the previous object. Group (Control-G) your objects together.Step 2Using the 3-Point Curve Tool, start on the top horizontal line and draw a straight line to meet the first diagonal line (this creates the first two points).Next, the line will curve toward the corner of the cobweb (this creates the third point). Set the width of the line at 1.5 pt.Continue drawing curved lines between each section of the cobweb. When possible, select a curved line and continue it by picking up an open Node and creating another 3-Point Curve.Your web is complete when each section is filled with curves.Step 3Finally, here’s a quick review of the Object Manager docker. This docker is comparable to the Layers panel in Adobe Illustrator. In the case of the Object Manager, however, you can not only create multiple objects, layers, and groups of layers (and objects), but also multiple pages.Note that next to each layer there are three icons:Show or Hide: Toggling this changes the visibility of a layer within the active document.Enable or Disable Printing or Exporting: Toggling this changes whether or not a layer will be included in a printed or exported document. Even if you have a layer hidden, if this isn’t toggled off, your exported image will still show whatever is on the layer.Lock or Unlock: Toggling this allows for your layer to be editable or not. It’s quite useful for making sure objects remain untouched while working with multiple, overlapping elements within a document.Sadly, individual objects or object groups have to be on separate layers if you want some to be hidden, some to be unprintable, or some to be locked.
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